Feats

New
Improved Weapon Finesse  - 
 * Prerequisite: Weapon Finesse, Weapon Focus (Any light weapon)

Healer -
 * Benefit: Select one finessed melee weapon with which you have Weapon Focus. When you wield that weapon, you may apply your Dexterity modifier instead of your Strength modifier to damage rolls made with it.
 * You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight.
 * Benefit: When you use a healer's kit to stabilize a creature, they also regain 1 hit point. As a standard action, you can spend one use of a healer's kit to tend to a creature to heal them for 1d6+4 hit points plus a number of hit points equal to the creature's maximum number of Hit Dice. That creature can't regain hit points in this way again until they finish a short or long rest.

Revised
Fleet (Combat) Removal of Feat Taxes
 * Benefit: While you are wearing light or no armor, your land speed increases by 10 feet. When you are encumbered, or wearing heavy or power armor, your land speed instead increases by only 5 feet. When you are overburdened, your speed is reduced to 10 feet.
 * Benefit: Feats are valuable, you shouldn't have to take SIX FEATS just to do something silly and fun. No... enough... I'm done with it! Follow this guild and lets get to the fun parts.