Elven Stats Dump Page

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Wild Elves

Abilities: +2 ?,+2 ?, -2 ? *Dependent on Spirit Union* (none Prior)

Ability Traits; Any Two (Str)    Powerfull Build

(Dex)    Quick

(Con)    Hardy

(Int)    Fast Learner

(Wis)    Cunning

(Cha)    Adorable / Charming Ability Drawbacks; Any one (Str)    Slight of Build

(Dex)    Lumbering

(Con)    Fragile

(Int)    Slower Learner

(Wis)    Dangerously Curious / Naive

(Cha)    Quick to Anger / Odd Apearance Examples; * Bear            +4 Str, -2 Dex                (Strong But Lumbering)

* Wolf            +2 Str, +2Wis, -2 Cha         (Strong, Intuitive, Quick to Anger)

* Large Cat        +2 Dex, +2 Str, -2 Wis        (Powerful, Quick, Dangerously Curious)

* Small Cat        +2 Dex, -2 Con, +2 Cha       (Nimble, fragile, Adorable)

* Fox:            -2 Con, +4 Wis                (Fragile but Cunning) Racial Traits;

-Pre-Bond-

* Dream Walker: Un-Bound Wild Elves have the ability to tap into the power of sleep, dreams, and prescient reverie. In this way they are better able to seek out the other half of themselves. Un-bound Elves add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level). This racial trait replaces elven immunities.

* Greater Destiny: An Un-Bound Wild Elf is truly only half of what it is meant to be. The inner search for ones other half gives them a purpose to keep going, to find themselves. They Gain a +2 to any rolls to stabilize if they are bleeding out.

* Incomplete Spirit: an Un-Bound Wild Elf is truly only half of what it is meant to be. This absence of self makes them more susceptible to outside influence. They suffer a -4 modifier to all Will saves.

* Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

-Bound- A Wild Elf Who has met their spirit animal

* Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks.

* Defense Racial Trait Options

* Feat and Skill Racial Trait Options

* Magical Racial Trait Options

* Senses Racial Trait Options

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Arctic Elves Abilities: +2 Dex Racial Traits; * Elemental Resistance: Snow Elves dwell in one of the most extreme environments, the arctic wastelands. Because of this they have developed a natural resistance to the dangers of their homeland over the course of a few generations. Snow Elves gain elemental resistance 5 cold. * Keen Senses: Elves receive a +2 racial bonus on Perception checks. * Tundra Runner: These elves thrive in the arctic tundra, forever roaming across frozen and  treeless wastelands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. * Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. * Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. -

Gold Elves +2 Dex, -2 Con, +2 Int * Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects * Keen Senses: Elves receive a +2 racial bonus on Perception checks. * Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items * Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. * Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. -

Elf; Core +2 Dex, -2 Con, +2 Int * Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects * Keen Senses: Elves receive a +2 racial bonus on Perception checks. * Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items * Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. * Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.